A first-person atmospheric minute short experience.

"The place hums , not alive, not dead.
You move because it asks you to,
or maybe because it never stopped moving."

Hint!:
The stations fall out of sync..
Bring it back online before the cycle ends.

Every attempt feels the same — until it doesn’t.

WASD to move

E to repair

Mouse to look

Space to jump


Built for the Unity 20th Anniversary Jam.


For the theme "Timeless" in the Unity Anniversary Jam, the definition used for making this "game" was:

"without beginning or end; eternal; everlasting"

I wanted to portray the passage of time and its context in an abstract way, time is fluent, time has no state, it just is. The whole experience is an abstraction on life.

Leave a comment

Log in with itch.io to leave a comment.